digital arts

Where the Old and New Collide: The SIEGE 2010 Expo

Author: 
Nettrice R. Gaskins

My NAMAC 'travelogue' series begins with my love of scavenger hunts, you know, those games in which the participants must gather, or perform tasks or take photographs of specific items. The aim of the scavenger hunt is usually to be the first to complete the game, or complete it in the most creative manner.  With the advent and growth of the web and other emerging technologies scavenger hunts have been revived and are evolving with the help of new media forms such as augmented reality gaming which I will explain later in this post.

CHANGE

Author: 
Caroline Savage
I recently relocated from rural Pennsylvania to San Francisco, taking on the exciting role of executive director at San Francisco Cinematheque. Obviously, this is a huge geographical change, but it is also a return, as I was involved with the Bay Area media arts community from 1974 until 1990. The renewal of my presence here has provoked many thoughts for me about changes in this community. A recent Meredith Monk performance shifted my thinking about change to the concept of “impermanence,” which conjures images of flow, movement, and transition as the way of life.

A CYCLICAL MODEL OF HISTORY

Author: 
Kathy High

In introducing the texts of Hidden Histories, I would like to embrace this utopian idea of pirate renegades creating intentional communities and controlling the conditions by which they live and extend it to those revolutionary moments in our own media arts histories as models of what Hakim Bey has called “temporary autonomous zones”— places and moments in which radical actions and creation occur outside of the constrictions of societal norms and cultural controls. These are zones in which pirate media renegades can create, invent, and incubate in the space of a generative moment.