web 2.0
Where the Old and New Collide: The SIEGE 2010 Expo
My NAMAC 'travelogue' series begins with my love of scavenger hunts, you know, those games in which the participants must gather, or perform tasks or take photographs of specific items. The aim of the scavenger hunt is usually to be the first to complete the game, or complete it in the most creative manner. With the advent and growth of the web and other emerging technologies scavenger hunts have been revived and are evolving with the help of new media forms such as augmented reality gaming which I will explain later in this post.
ArtsJournal Blog: A NAMAC Intern’s Perspective
NAMAC Intern Daniel Linver shares his reactions to the recent ArtsJournal blog series on "Creative Rights and Artists."
Creating A Platform for Participation: An Overview of NAMAC’s Website Launch
Learn more about this site's new content areas and ways you can participate.
Showing Leadership in the Participatory Media Culture
Three years have passed since NAMAC published Deep Focus: A Report on the Future of Independent Media, and every day the media landscape looks more like the one it predicted.
Web Refocus
As definitions go, Web 2.0 should be an easy one. Like the software version-numbering system from which it gets its name, it should simply mark a new, improved version of the Web: good features still there, bad ones gone, bugs fixed, and a bunch of cool new things you can do with it. But when you’re trying to come back from a dot-com-sized market implosion, you’d better have something different to offer. Not surprisingly, difference is a big theme in 2.0 debates, and articulation efforts are often sidetracked by the focus on it.

